![]() Testament to that is the way I finished my first quest without playing a single card. That's a bit harsh, because Griftlands is so much more than a card game. Griftlands would be more like the guy who does a big show and dance when you knock his drink over, but then doesn't want to take things outside because he sprained his knee the day before playing boules. If we were inside one of Griftlands' many shady bars, Monster Train and Slay The Spire would be the two hunks menacing up a corner that the rest of the clientele are too scared to go near. I should caveat this by saying that I've been playing in-between Monster Train runs, and so the poor thing was always going to suffer. Thing is, it gets flabby, and the parts where you're actually playing cards just aren't that great. Decisions constantly come back to haunt you in ways that feel seamless. Parts of it are very impressive, and those parts are very impressively tied together. That sounded wild to me even before I learnt that it's about moseying around as a bounty hunter in an alien city, doing odd jobs for the locals and building up a network of friends and enemies as you work towards pulling off one last big gig. It's an unusually story-focused deckbuilding roguelike - and it's from Klei, of Oxygen Not Included and Don't Starve fame. Your fate is determined by your choices, and by fate.A deckbuilding roguelike with stories and excellent rippling consequences, hooked up to two underwhelming card gamesĬhrist, I'm not sure what to make of Griftlands. Encounter different combinations of enemies, quests, and events every time you play. Learn from each attempted run through the various stories of the Griftlands. Build two decks simultaneously, balancing the tradeoffs of each. You'll need to pick your cards and play them right if you're going to survive. But watch out - doublecross the wrong person, and you'll be subject to their bane! Outwit or OverpowerOvercome obstacles with the power of your fists - or your words. Play politics between rivals, and try to capture the most powerful social boons. Playing Politics For KeepsEach character has a factional allegiance and an opinion of you. Explore lush, hand-illustrated environments full of people who want to kill you. Explore A Broken-Down Sci-Fi WorldThe world of Havaria is a harsh place, full of harsher denizens. Welcome to HavariaEach playable character's story takes place in a unique environment, with different factions and locations to explore and exploit. Choose wisely, everyone remembers everything you do! Get powerful item cards from fallen foes, or as rewards.ĭecisions MatterKilling foes may incur the wrath of their friends, but sparing them leaves a dangerous piece on the board. Master Hundreds of CardsEach character has unique negotiation and combat decks to draft from. Battle Challenging BossesTest your combat decks against powerful foes with unique mechanics and attacks.īuild a Team - or Buy One!Hire mercenaries, find pets, or impose upon your friends to accomplish your goals. Each playable character's story takes place in a unique environment, with different factions and locations to explore and exploit. Smith is an idle loafer who might just save the world. Rook is an aging spy working his own agenda. Sal is an adventurer out for profit and revenge. Three unique character campaigns with their own specialized decks, abilities and maps to explore. Death comes quickly, but each play offers new situations and strategies to explore. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect. ![]() Griftlands is a deck-building rogue-like where you fight and negotiate your way through a broken-down sci-fi world.
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